Prison Architect The Slammer 1 0

Prison
This article contains a list of the current mods in Prison Architect. For the development of mods, see Modding. For the development of scenario mods, see Lua.

PrisonArchitectthe slammer 1.0(32504)macgog.zip (528.41 MB) Choose free or premium download SLOW DOWNLOAD. 'The Slammer' Update is Now Live! Deployment Overhaul. 0 points 3 months ago. A subreddit dedicated to the game Prison Architect, developed by Introversion Software and ported to console (Xbox, Playstation, and Nintendo Switch) and mobile platforms (Android and Apple) by Double11 Studios and Paradox Interactive. Prison Architect. Tutto Discussioni Screenshot Immagini Trasmissioni Video Workshop Notizie Guide Recensioni. Launching The Game Failed! Version theslammer1.0.

Since Alpha 15, Prison Architect has built-in mod support. A mod is content for the game that is community written. As of Alpha 16, the Steam Workshop can now be used to share mods.

Mods created during Alpha 14 and earlier are not any longer described here.

  • 1Getting started
  • 2Mods

Getting started[edit]

Steam Workshop mods[edit]

If the mod is part of the Steam Workshop, you need to go to the workshop page of the mod and subscribe. Then, when you go into the game, you will need to activate it through the mods tab in the main menu. Updates for the mods will be downloaded automatically.

It's worth noting that as of Alpha 24, any new Grants will be loaded in the order of installed mods. All grants are loaded into the game additively (so none will be overwritten), but only the first instance of any grant will be loaded if there's more than one with the same name. Any subsequent grants with the same name will be ignored.

External mods[edit]

For any mods outside of the Steam Workshop, all you need to do to install a new mod is download the mod and extract it into the mods directory located in %localappdata%IntroversionPrison Architect.After unpacking, you need to restart the game, and the mod will appear in the Mods menu option under Extra. There you can enable or disable the mod, or change the order in which they are loaded.

Mods[edit]

The following is an incomplete selection of mods which most likely are OUTDATED . For a more comprehensive overview, best browse Steam Workshop yourself. Always remember to check the date of the last update, mod's discussions and comment sections before you subscribe, to avoid problems with incompatibility!

Audio Mods[edit]

NameAuthorVersionDescriptionForum LinkDownload Link
Star Wars - Imperial Architect AudioTonxabar2.0 CompatibleA companion mod for Vector's Imperial Architect conversion mod.~Steam Workshop

Gameplay[edit]

NameAuthorVersionDescriptionForum LinkDownload Link
Reform ChangesKnoest261.0Changes the Programs by changing the behavioural therapy into a mandatory group therapy which each prisoner must complete before being mandatorily be put in the next programs.Forum[verification needed]Not Available-Pending Wiki Removal
Lockdown ModStevowevo771.1Secure your Prison like never before! Lockdown contains new grants, new textures and more, allowing you to decide the destiny of your Prison, not the Prisoners...Forum[verification needed]Not Available-Pending Wiki Removal
Doing Time ModBlacksythe1.0Prisoners getting out too early make them wait twice as long before tasting freedom.ForumDropbox
Sandbox Mode Modjackbua1.1This Mod is a combination of a grant.lua file that gives you 100 Million dollars just for having a delivery zone and a materials.txt file that removes the time it takes your workmen to construct/install/demolish all objects.ForumNot Available-Pending Wiki Removal
Sandbox Mode Mod (Alternative)ApolloLV0.2This mod also includes a 10 Million dollar grant, but does not remove the time to build/demolish objects, but sets it to 0.1 seconds instead. Additionally, most objects gain the teleportable attribute, enabling workmen to just place them without any delivery.~Steam Workshop
Gary's Amazing Vegetable Patch ModGary1.0An official demonstration mod from Introversion Software to demonstrate the new mod system released in Alpha 24. Adds a production chain to make a new room type of Vegetable Patch, train prisoners to manage it, grow vegetables and then transport those vegetables to the kitchen to be prepared.~Steam Workshop
Better Mining and Productionmagnat0.2Adds new production chains to your prison. Including a mine, a smeltery and a goldsmith workshop. New features are going to be released on a very (at least weekly) regular basis!.Introversion ForumSteam Workshop
Chapel[verification needed]silvernightnl1.1Adds spirituality requirement for prisoners, adds Chapel room type, pew and alter object types and the Advanced Bible Study programme for Prisoner learning.ForumNot Available-Pending Wiki Removal
Mental ArchitectKnoest26; Scott Jackson1.0Changes your prison into a mental institute, with new UI, armed guards are now nurses with lethal injections and includes a whole new reform program.~Steam Workshop
Library and book creatingSirNoolas1.5Adds a new room-type of library as well as the ability for your prisoners to write and bind books.~Steam Workshop
Rock crushing modSirNoolas2.2Adds the movie style possibility for you to entertain your prisoners with smashing big rocks into smaller ones. (oh, and there's mineable ore!)ForumSteam Workshop
Barbersshop modSirNoolas1.3Makes your prisoners want a haircut.ForumSteam Workshop
Sports modSirNoolas2.1Adds a swimming pool and various sporting devices.ForumSteam Workshop
Army callout modSirNoolas1.3Allows you to call for the army. Also adds a worker and private-reinforcements callout.~Steam Workshop
Hot chicksPuman1.0Adds a production chain to manage poultry.ForumSteam Workshop
Going postalPumanBetaAdds a postal service with both in and outbound mail.ForumSteam Workshop
BarberModOskr131.6Adds a BarberShop, with jobs, needs, contraband and lot more.ForumSteam Workshop
Aviation - Helicopter ModCoffeeBalls21Alpha_30 v2.0In this mod you can set up your very own landing zone with a fully functional Helipad.

When a Helicopter is available for aviation(flight) to your prison you may use the Control Tower to request it. Bring in different things.

ForumSteam Workshop
EvacuationChinbob1.0This mod enables your staff to evacuate, in various groups, via wired alarms.~Steam Workshop

Grants[edit]

NameAuthorVersionDescriptionForum LinkDownload Link
Supreme Grants CollectionDarkBBurningV2.0 - Alpha 34A few more grants(22) for a better experience while playing Prison Architect.~Steam Workshop
Automatic Grant + Mod CreatorReeceaclarke3.1Ever wondered how to create grants of your own? Well with this software it makes creating grants for the game as easy as a few clicks away.ForumPrison Exchange
Combined Grants Mod (Nicotin, Grimvirus, Adicos & LDS)coloreddrumsAlpha 15Repacking 'Combination of Nicotin, Grimvirus, Adicos & LDShadowLord's grants' for modding system~Prison Exchange
Global Financial Crisis ModPaktsardines~More challenging and enjoyable gameplay through new and rebalanced grants and objectives.Forumwhimit.com.au link
New Grants Mod (LDS & Xathz)Xathz~Adds more grants to the game.ForumXathz.com link[verification needed]

Graphic Mods[edit]

NameAuthorVersionDescriptionForum LinkDownload Link
[MoD] - Prison Architect HDMichał Hoffman (HoffmanPL);3.3
Alpha 35
This mod is updated regularly when the game is updated but not only. Sometimes I update the modification several times a month. The modification introduces a better world than the games default graphics. Also fixes some bugs in the game.FaceBookSteam Workshop
OneDrive
SeasonsMiriW; Smodd; Master-Guy; Kawo; Mobyduck; Piterman; GROOV3ST3R~This mod is updated regularly, to reflect both the season and current alpha. We hope to provide a fun experience across nationalities and boundaries.~Dropbox
Seasons - Christmas (Miri's Festive mod)MiriW1.1
Alpha 16
Replaces some of the skins and names in your prison with festive ones. Shown by Chris in Alpha Preview.ForumDropbox
Simpler Needs IconsFishbus~Needs iconography made simpler and more distinct so you can tell what those pesky prisoners are complaining about further away than before!~Steam Workshop
Dropbox
Thekillergreece's Town ModThekillergreeceAlpha 6Replaces some of your staff skins, contraband icons, different room texts and some secrets on!ForumSteam Workshop
GulagApolloLV0.74
Alpha 20
Replaces a lot of game content, mostly graphics, to create a siberian Gulag-like setting.~Steam Workshop
Dropbox
JVA - German Prisonbejay45Alpha 19Give your prison a little more German feel with German guards. Also includes many other graphical changes.ForumSteam Workshop
Direct Download
Star Wars - Imperial ArchitectVectorAlpha 20Imperial Architect is a widely used, fan made Star Wars conversion mod.~Steam Workshop
Half-Life 2 - Combine Architect_JensuuAlpha 20Combine Architect is a fan-made mod, but this time you dive into the dark world of the combine.~Steam Workshop
Half-Life 2 - Combine Architect ReloadedRetflixAlpha 20Combine Architect is another fan-made mod, but more enhanced and if you're into half-life, this mod really takes the immersion into the next level. It is a vast improvement over the official Combine Architect.~Steam Workshop
Lunatic Asylum - Mental ArchitectSYNAlpha 20You don't manage a prison anymore, you now have to deal with maniacs being sent to your lunatic asylum.~Steam Workshop
Prisoners of WarMr Krabs, Condor, Mr.HaloPilgrimAlpha 20Allied P.O.W.s plan their escape from a German camp during World War II. It is your job to stop them.~Steam Workshop
Natural TextureNermal SiriusAlpha 22This is an early version of a texture mod I'm working on to make Prison Architect look a little more 'real'~Steam Workshop(No Longer Updated)
Materials Base ModgmyxAlpha 17Contains the base materials file; to simplify other materials mods; NOTE: This mod must be the last one in the mods list or other mods changing materials.txt will not work. This release is linked to Alpha 17ForumSteam Workshop
Devwiki
Added Materials ModKnoest261.0Adds Water, Long Grass, mud and the road markings to the game.~Steam Workshop
Island Prison ArchitectPruvan; _JensuuAlpha 25Turns your supply road to water and changes vehicle types to boats to give you control of a floating fortress prison. Prisoners can still swim to safety if they escape.ForumNot Available-Pending Wiki Removal

Objects[edit]

NameAuthorVersionDescriptionForum LinkDownload Link
Secure DoorsHookerHeels1.0Changes the price, strength and textures of solitary doors to make them more aesthetically pleasing.ForumMediaFire - Sprites
MediaFire - Remote Door Fix
Superior BedsKylepaul231.0Adds the option of using superior beds within cells.ForumSteam Workshop
IKEA FurnitureBrouwerder1.0Adds medium-sized dishwasher and a 1-tile sink for bathrooms.ForumSteam Workshop
BunkbedssirNoolas2.1Adds bunkbeds rather than single beds for use in cells. Currently not possible to get 2 prisoners to use them however.ForumSteam Workshop
Guard TowerssirNoolas1.0Adds guard towers which will be used by snipers.~Steam Workshop
First Aid StationPuman1.0A wall-mounted first aid kit which will heal any nearby guards back up to 75% of their health.ForumSteam Workshop
I'll drink to that!Puman1.0A modified drinks machine which will rejuvenate resting staff.ForumSteam Workshop
Computers and More Mod!dsdude1231.5Adds Computers, Printers, and more.ForumSteam Workshop

Prison Architect The Slammer 1 01

Room Types[edit]

NameAuthorVersionDescriptionForum LinkDownload Link
Toilet Modrsdworker2.0Creation of three new room types. Bathroom, Restroom, Lavatory. Removes toilet requirement from cell and adds option for en-suite. Also adds functionality for prisoners to wash hands in sink.ForumSteam Workshop
Cramped! Smaller roomsPuman1.0Makes the room minimum sizes smaller.ForumSteam Workshop

Scenarios[edit]

NameAuthorVersionDescriptionForum LinkDownload Link
Tutorial - Getting StartedRGeezy9113.1An alternative tutorial scenario to teach new players how to play the gameForumSteam Workshop
Mental ArchitectKnoest26 Scott Jackson1.0Edward strikes again, this time he destroyed a Hospital and you have been put in charge of turning the ruined hospital into a functional MedicalWardForumSteam Workshop
Zombie Outbreak1.0A small campaign about a zombie outbreakForumSteam Workshop
WIP Gulag CampaignKnoest26 syndicato0.1To be announcedForumTBA

Translations[edit]

See also: Game Translation

As of Prison Architect version 1, most of the following game translations are included with the game and can be accessed from the options menu. However, should you wish to use an early build in a different language, these will remain available.

Please note that not everything can be translated yet. [Bug #3052]


NameAuthorCompatibilityForum LinkDownload Link
Polish (Polski)Michał Hoffman (HoffmanPL);Alpha 28Prison Architect PolskaSteam Workshop
Brazilian Portuguese (Português brasileiro)Paulo 'mobyduck' BelatoAlpha 34BlogMediaFire
Czech (český jazyk)FenekAlpha 15Czech translation topicDropbox
Danish (Dansk) (v1.1)Jonatan 'Locercus' Korgaard; MiriWAlpha 16Danish translation topicDropbox
Dutch (Nederlands) (v0.1)Master-GuyAlpha 16Dutch translation topicSteam Workshop
Devwiki
French (Français) + Bonus pack (images)Kawo~French translation topicNot Available-Pending Wiki Removal
German (Deutsch)SmoddAlpha 28+German translation topicSteam Workshop
Prison Exchange
Romanian (Română)YellowSpyAlpha 16~Steam Workshop
Prison Exchange
Russian (ру́сский)PiroG_GG~Russian Prison Architect ForumForum
Spanish (Español)Tapia (NokiaJavi);Alpha 15 - 21+Spanish translation topicSteam Workshop
TraduccionesTapia
Italian (Italiano)PaulGhost;Alpha 28~Steam Workshop
Hungarian (Magyar)(DC5)Syrius;Alpha 26+~Steam Workshop
Retrieved from 'https://prisonarchitect.paradoxwikis.com/index.php?title=Mods&oldid=30590'

Patch Notes[edit]

  • 1Patch Notes

Deployment Overhaul[edit]

  • Deployment context presentation and visuals improved. Now you can see your prison!
  • You can now assign Armed Guards and Dog Handlers to patrols and zones.
  • You can now have 2 different intersecting patrol routes.
  • Patrol routes and zones can now be prioritized, to ensure your most important areas are manned first.

New Items, Floors, Walls[edit]

  • New Walls & Doors: Yutani Wall (Sci Fi), Visitor's Door, Secure Door (with a flap to deliver food trays to prisoners inside a cell), coloured Fence Gates.
  • New Floors: Mud, Grate, and Solaco (Sci Fi - goes great with the Yutani Wall).
  • New Objects: Table (Small) Bench (Small), Bleachers, Bush, Trees (Snowy Conifer, Palm), Lights (Flood Light, Street Light, Wall Light), Shower Pillar, Ironing Board (Small), Office Chair, Door Mat.
  • New furniture such as new chairs, short benches, short tables will fulfill room requirements.
  • New Jungle plot and Snowbound plot options added, to start a new prison on.
  • New Guard Pavilion towers are unlocked for players who sign up for a Paradox account.

Other Changes[edit]

  • Keyboard hot-keys added for cycling through options in in-game item menus ([Z] and [X]), and for closing menus ([C]).
  • Rotations for more of the existing objects and furniture that didn't have them (Workshop Saw, Press, Roadgate, Ironing Board, Altar, Bench).
  • New Moving/Relocating Objects feature. Just double-click an object, re-position, and a Worker will do the rest.
  • Staff and Dog names added.
  • New Bureaucracy researched option. When starting a new game, you can begin with everything researched.
  • Additional x10 game speed button.
  • Filters and sort-by options added to the Objects menu.
  • Metal detector searches now search both the inmate and the box they’re carrying.
  • New context-sensitive quick “Add Doors” function, to any wall. Just double-click on a solid wall.
  • Prison cleanliness mutator option 'Reduce Dirt Build Up'.
  • Security Camera artwork now indicate the direction they're pointing.
  • New quick menu links from the top HUD bar. Clicking on 'Danger', 'Days', 'Balance', Guards, etc. all launch various UIs.
  • Clone tool region increased in size.
  • Added code that will allow modders to specify menu sprites for any of their objects, enabling modders to attach any image to an object.
  • The Mutators (menu) can now be accessed and adjusted mid-game. This is handy for players who wish to turn off/on Mutators in other player's prisons.
  • Added Hedge rounded end pieces, and improved all hedges to look better with shadows and when doors are built on them.
  • Ability to search for Objects via a specific room, in the Objects menu text box. E.g. type 'Yard' to filter and show all Yard objects.
  • 'New!' yellow star icons now display for any newly added features.
  • Prisoners & Staff can now be seen by CCTV cameras in Warden Mode.
  • Logistics context presentation and visuals improved. Now you can see your prison.
  • Fixed an issue where the Water Boiler was not connecting to water pipes (due it being damaged or moved).
  • If you fire staff while the game is paused, only the first staff member that was clicked on will now be fired.
  • Guards/Snipers in Guard Towers are now protected from the weather/rain (as if they were indoors).
  • At shower time prisoners will now correctly prioritize communal shower rooms, before cuing to use another prisoner’s cell shower.
  • The tooltip instruction for the Room Clearing functioning has been added to the Rooms Tooltip.
  • When building Quick Rooms, Cell doors are now kept open until the room is completed, to allow workers to enter and finish the room.
  • Doors are moved from the Objects menu and into the 'Walls & Doors' menu.
  • Fix: Moving electrical utility items will now spawn new wires.
  • Fix: The correct Warden sprite shows in the staff reports screen.
  • Fix: Certain advanced items are now counted in a Grant's requirements (e.g. Visitor booths instead of Tables).
  • Snipers now carry Jail Keys, enabling them to get around the prison and into the Armory easier.
  • The Bookshelf now caters to the prisoner's 'Literacy' Need a bit. A green zone displays its area-of-effect.
  • Guards operating certain stations will not participate (leave their station) in prison searches or Shakedowns.
  • Guards will now open doors for separated dogs. If for example the dog's handler is killed.
  • Added a Borderless Fullscreen Mode option, which is also changeable via the PDX Launcher.
  • The Main Menu now included a page system for our dev updates. Allowing us to keep previous/older updates, and tell you all about the latest additions and improvements.
  • Added a Screen Display option for players with multiple monitors, which is also hooked into the PDX Launcher.
  • New screenshot mode available as a game option, in the Options Menu. Toggle On/Off by holding [H] and pressing [Enter].
  • Fixed an issue where sprinklers were showing healing animation when triggered.
  • Added support for PDX Launcher on startup
  • Paradox Interactive's custom launcher is a simple tool that allows you to easily play any Paradox games or resume your latest save game. It's also allowing us to showcase new content, new updates, or other important messages about Prison Architect!

Patches[edit]

PATCHES
VersionRelease dateNotesForum Link
1.032019-10-10Hotfix
1.022019-09-24Hotfix
1.012019-09-18Hotfix

Links[edit]

  • 'The Slammer' Update is Now Live! on Steam


Prison Architect The Slammer

Game Builds
Alpha Release
Alpha 1 • Alpha 1b • Alpha 1c • Alpha 2 • Alpha 3 • Alpha 4 • Alpha 5 • Alpha 6 • Alpha 7 • Alpha 8 • Alpha 9 • Alpha 10 • Alpha 11 • Alpha 12 • Alpha 13 • Alpha 13b • Alpha 14 • Alpha 14h • Alpha 15 • Alpha 15b • Alpha 15c • Alpha 16 • Alpha 17 • Alpha 18 • Alpha 19 • Alpha 20 • Alpha 21 • Alpha 22 / Bugbash 1 • Alpha 23 • Alpha 23d • Alpha 24 • Alpha 24c • Alpha 25 • Alpha 26 / Bugbash 2 • Alpha 27 • Alpha 28 • Alpha 29 • Alpha 30 • Alpha 31 • Alpha 32 • Alpha 33 • Alpha 34 • Alpha 35 • Alpha 36
Final Release
Version 1 • Version 1.1 • Version 1.2 • Version 1.3 • Version 1.4 • Version 1.5 • Version 1.6 • Version 1.7 • Version 1.8 • Version 2 • Version 2.0.1 • Version 2.1 • Version 2.2 • Version 2.3 • Version 2.4 • Version 2.5 • Version 2.6 • Version 2.7
PDX & Double11 Builds
The Clink • The Slammer • The Sneezer • Psych Ward: Warden's Edition • The Bucket • Cleared for Transfer • The Rock • Island Bound

Prison Architect Slammer Update

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