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Above: Map showing photographer's view (59°19′39″N18°04′21″E / 59.3275°N 18.0725°E) of two buildings at a distance of 270 meters (59°19′42″N18°04′38″E / 59.3284°N 18.0772°E) and 1200 meters (59°19′45″N18°05′35″E / 59.3291°N 18.0931°E). Below: Which of the three locations should be associated with the resulting photo?

A geotagged photograph is a photograph which is associated with a geographic position by geotagging. Usually this is done by assigning at least a latitude and longitude to the image, and optionally altitude, compass bearing and other fields may also be included.

Template or Preset 10 pack of super smooth, simple and modern transitions for Adobe Premiere Pro. Transitions: Smooth Slide, Spin, Wipe, Whipe and Zoom (Sam Kolder style). 1.1.141.0: 2010/04/19: Pro update: Added ability to remove folders left empty after batch delete operations and batch file processor's delete actions. 1.1.140.0: 2010/04/16: Pro update: batch delete function (X mark image for deletion / Ctrl+X delete all marked images), revised Simplified Chinese translation. 1.1.139.0: 2010/04/12. So, encoding is used number 1 or 0 to represent characters. Like In Morse code dots and dashes represents letters and digits. Each unit (1 or 0) is calling bit. 16 bits is two byte. Most known and often used coding is UTF-8. It needs 1 or 4 bytes to represent each symbol. Older coding types takes only 1 byte, so they can’t contains enough.

In theory, every part of a picture can be tied to a geographic location, but in the most typical application, only the position of the photographer is associated with the entire digital image. This has implications for search and retrieval. For example, photos of a mountain summit can be taken from different positions miles apart. To find all images of a particular summit in an image database, all photos taken within a reasonable distance must be considered. The point position of the photographer can in some cases include the bearing, the direction the camera was pointing, as well as the elevation and the DOP.

Methods[edit]

There are a few methods of geotagging photographs, either automatic or manual. Automatic methods provide the easiest and most precise method of geotagging an image, providing that a good signal has been acquired at the time of taking the photo.

Automatic using a built-in GPS[edit]

Several manufacturers offer cameras with a built-in GPS receiver, but most cameras with this capability are camera phones as camera manufacturers after initial experience in the market came to treat GPS cameras as a niche market.[1] The 2008 Nikon P6000, for example, an early geotagging camera, was replaced in 2010 by the P7000 which lacked that feature.[2] Some models also include a compass to indicate the direction the camera was facing when the picture was taken.

  • Sony Alpha 55V (DSLR)
  • Some mobile phones with assisted GPS use the cell phone network to speed GPS acquisition times.

Automatic using a connected GPS[edit]

Geotagger 'Solmeta N2 Compass' + Nikon D5000

The D1X and D1H that Nikon introduced in 2002 included a GPS interface.[3] In 2006 the first special GPS receiver for Nikon was produced by Dawntech.[4] Since 2009 Nikon has sold its own Geotagger GP-1. Canon uses the USB socket on the wireless file transmitter unit (WFT) as the GPS interface.

Some digital cameras and camera phones support an external GPS receiver connected by cable, or inserted into the memory card slot or flash shoe. The Samsung SH100 can connect using Wi-Fi to get position data from a GPS-enabled smartphone.[5] Generally the relevant GPS data is automatically stored in the photo's Exif information when the photo is taken. A connected GPS will generally remain switched on continuously, requiring power, and will then have location information available immediately when the camera is switched on.

Many GPS-ready cameras are currently available, made by manufacturers such as Nikon, Fujifilm, Sony and Panasonic. Automatic geotagging combined with real-time transfer and publishing results in real-time geotagging.

Synchronizing with a separate GPS[edit]

Most cameras sold today do not contain a built-in GPS receiver; however, an external location-aware device, such as a hand-held GPS logger, can still be used with a non-GPS digital camera for geotagging. The photo is taken without geographical information and is processed later using software in conjunction with the GPS data. Timestamps made by the camera can be compared with timestamps in the recorded GPS information, provided that the clocks in the separate devices can be synchronized. The resulting coordinates can then be added to the Exif information of the photo.

Manual geotagging[edit]

Location information can also be added to photos, for example via its Exif specification that has fields for longitude/latitude, even if no GPS device was present when the photo was taken.

The information can be entered by directly giving the coordinates or by selecting a location from a map using software tools. Some tools allow entry of tags such as city, postal code or a street address. Geocoding and reverse geocoding can be used to convert between locations and addresses.

Manual geotagging also introduces possibilities of error, where a photograph's location is incorrectly represented by wrong coordinates. An advanced comparative analysis of such photos with the total collection set of all photos available from the surrounding coordinates, needs to be done to single out and flag such photos, but such a software's value, need and purpose could be limited in today's environment where almost every smartphone and camera have geotagging built-in and users do not need to manually enter this information.

Remote standoff capture[edit]

Screenshot from a U.S. Customs and Border ProtectionPredator UAV, showing the GPS position of the aircraft (red) and the target (blue)

Some manufacturers of military and professional mapping-grade GPS instruments have integrated a GPS receiver with a laser rangefinder and digital camera. These multi-functional tools are able to determine a remote subject's GPS position by calculating the subject's geographic location relative to the camera's GPS position. These instruments are commonly used in military applications when an aircraft or operator is targeting an area, the position is inaccessible (for example over a valley or wetland), there are personal health & safety concerns (motorway traffic), or the user wants to quickly capture multiple targets from a single, safe position (trees, street signage and furniture).

Civilian integrated GPS cameras with rangefinders and remote standoff capability are currently available made by manufacturers such as Ricoh and Surveylab.

Uses[edit]

When geotagged photos are uploaded to online sharing communities such as Flickr, Panoramio or Moblog, the photo can be placed onto a map to view the location the photo was taken. In this way, users can browse photos from a map, search for photos from a given area, and find related photos of the same place from other users.

Many smartphones automatically geotag their photos by default. Photographers who prefer not to reveal their location can turn this feature off.[6] Additionally smartphones can use their GPS to geotag photos taken with an external camera.

Geotagged photo location stamped with GPStamper

Geotagged photos may be visually stamped with their GPS location information using software tools. A stamped photo affords universal and cross-platform viewing of the photo's location, and offers the security of retaining that location information in the event of metadata corruption, or if file metadata is stripped from a photo, e.g. when uploading to various online photo sharing communities.

Geotagging is also being used to determine social patterns. For example, Now app uses geotagged Instagram photos to find nearby events happening now.[7]

Formats[edit]

With photos stored in JPEG, TIFF and many other file formats, the geotag information, storing camera location and sometimes heading, is typically embedded in the metadata, stored in Exchangeable image file format (Exif) or Extensible Metadata Platform (XMP) format. These data are not visible in the picture itself but are read and written by special programs and most digital cameras and modern scanners. Latitude and longitude are stored in units of degrees with decimals.[8] This geotag information can be read by many programs, such as the cross-platformopen sourceExifTool. An example readout for a photo might look like:

or the same coordinates could also be presented as decimal degrees:

When stored in Exif, the coordinates are represented as a series of rational numbers in the GPS sub-IFD. Here is a hexadecimal dump of the relevant section of the Exif metadata (with big-endian byte order):

See also[edit]

References[edit]

  1. ^New York Times Gadgetwise 2010/07/28 Why don't more cameras offer GPS?
  2. ^CNET UKArchived 2011-08-11 at the Wayback Machine Nikon says No to GPS
  3. ^http://www.nikonsupport.eu/europe/Download/Other%20Downloads/gps_instructions.pdf
  4. ^http://gps-camera.eu/wissen/29-hardware/202-die-anfaenge-unser-erstes-dawntech-di-gps.html
  5. ^'CES: Samsung's SH100 Wi-Fi-enabled camera'. MacWorld. 7 January 2011.
  6. ^US ArmyArchived 2010-12-17 at the Wayback Machine
  7. ^https://techcrunch.com/2013/01/11/now-app/
  8. ^In this format, a positively signed coordinate indicates Northern or Eastern hemisphere, while negative sign indicates Southern or Western hemisphere.

External links[edit]

  • GIS Directories at Curlie
  • GIS Maps at Curlie
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Geotagged_photograph&oldid=977994101'

With VST (Virtual Studio Technology), Steinberg established the world’s leading and most widely supported standard for plug-ins and virtual instruments in 1996. With VST3 Steinberg releases the next major revision of Steinberg’s Virtual Studio Technology to the audio industry. VST3 marks an important milestone in audio technology with a completely rewritten code base providing not only many new features but also the most stable and reliable VST platform ever. This combination of latest technology and new features is the result of Steinberg’s twelve years of development experience as the leading plug-in interface provider. VST3 has been designed to provide a technological and creative basis for many innovative and exciting new products for the audio industry, offering a new world of creative possibilities for instrument and effect plug-in users. The VST3 SDK is available as a free technology, open in use for any developer.

About the VST standard

The Virtual Studio Technology (VST) interface is nothing short of a revolution in digital audio. Developed by Steinberg and first launched in 1996, VST creates a full, professional studio environment on your PC or Mac. VST allows the integration of virtual effect processors and instruments into your digital audio environment. These can be software recreations of hardware effect units and instruments or new creative effect components in your VST system. All are integrated seamlessly into VST compatible host applications. These VST modules have the sound quality of the best hardware units, yet are far more flexible. All functions of a VST effect processor or instrument are directly controllable and automatable; either with a mouse or with an external hardware controller. VST also allows easy integration of external equipment, allowing you to put together a system tailor-made to your needs. Being an open standard, the possibilities offered by VST have steadily been growing over the past decade. New virtual effect processors and virtual instruments are constantly being developed by Steinberg and of course dozens of other companies. Leading third party VST instrument creators include renowned software companies such as Native Instruments, Arturia and Spectrasonic as well as known hardware manufacturers like Korg, Waldorf or Novation. Companies such as Waves, Sonnox, Antares and TC Works have contributed virtual effect processors.

New VST3 features

Improved performance

Managing large plug-in sets and multiple virtual instruments on typical studio computer systems can often be difficult because of CPU performance limits. VST3 helps to improve overall performance by applying processing to plug-ins only when audio signals are present on their respective inputs. Instead of always processing input signals, VST3 plug-ins can apply their processing economically and only when it is needed.

Multiple dynamic I/Os

VST3 plug-ins are no longer limited to a fixed number of inputs and outputs. Their I/O configuration can dynamically adapt to the channel configuration they’re inserted in, meaning that any VST3 plug-in can be surround-capable with true multi-channel processing. For example, all the new VST3 plug-ins in Nuendo 4 can work in stereo-mode when inserted into a stereo channel, but switch to 6 channels when inserted into a 5.1 channel. Each audio channel is processed independently. Interaction between channels depends on the type and design of the plug-in. In addition to their flexible audio bussing capabilities, VST3 plug-ins may also offer a dedicated event bus. Typically, this is a MIDI input for control/modulation but these busses are no longer restricted to MIDI standard only. Future plug-ins may replace the common MIDI interface with alternative methods of control.

Activating/deactivating busses

A typical issue with current virtual instruments is their audio output bussing system and how they’re connected to the mixer after loading. Especially virtual samplers with multiple outputs often occupy more mixer channels than need. The VST3 interface offers the possibility to deactivate unused busses after loading and even reactivate those when needed. This cleans up the mixer and further helps to reduce CPU load.

Resizable edit windows

VST3 introduces a new approach to plug-in GUIs though window resizing, allowing for extremely flexible use of valuable screen space.

Sample-accurate automation

VST3 also features vastly improved parameter automation with sample accuracy and support for ‘ramped’ automation data, allowing completely accurate and rapid parameter automation changes.

Logical parameter organization

The plug-in parameters are displayed in a tree structure. Parameters are grouped into sections which represent the structure of the plug-in. Parameters like “Cutoff” and “Resonance” could be grouped into a section called “Filter”. This makes searching for a certain parameters easier, such as on an automation track. This also allows assigning a group of parameters to a specific MIDI Channel input and audio output bus.

Optional VST3/SKI combination

As a direct result of the modular interface design of VST3, the Steinberg Kernel Interface (SKI) can be combined with VST3 plug-ins. SKI is an additional SDK that allows extremely close integration of a plug-in with a Steinberg host application, and allows functions to be carried out almost from within the application. This extends to the ability to create tracks, copy, cut, paste or process events in the Steinberg host application. SKI is provided to selected industry partners upon request.

VSTXML for remote controllers

Remote controllers for audio and MIDI software applications have become increasingly popular. With VSTXML, VST3 offers far more flexible control of VST plug-ins by remote controllers. Using the knobs and faders on the control surface, parameters can be recorded, renamed and edited in many ways. Parameters that cannot be edited can be routed for display purposes to the control surface, for example to show Gain Reduction on compressor.

UTF16 for localized parameter naming

In VST3, all strings that can be displayed to the user are in Unicode (UTF16) format. Usage of this universal character base allows the host application to display characters in localized languages.

No MIDI restriction for parameter value transfers

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VST3 has a dedicated interface for event handling that carries a much wider range of functionality than standard MIDI events would be able to provide. This opens up a big range of opportunities for musical use cases with very high potential for innovative product design. For example with VST3 some controller events (for example, pitch) can be referred to a note event (using a note unique ID). This offers the possibility to e.g. modulate only a single note which itself is part of a chord.

Audio inputs for VST instruments

The VST3 interface expands VST instruments by adding the ability to create audio input busses. As a result, audio data can be routed to an VST3 instrument. A synthesizer which has a built-in e.g. vocoder effect is able to process audio data coming in from other sources as well.

Multiple MIDI inputs/outputs

Unlike with VST 2.x, a VST3 plug-in can have more than only one MIDI input or one MIDI output at the same time.

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64-bit processing

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VST3 plug-ins are generally able to process audio data in 64-bit.